AR, short for augmented reality, is a technology that adds imaginary elements to the real world that you can interact with. Augmented Reality spans all industries, including education, manufacturing, retail, sports, and medicine – it’s the future. Watch this video by Italian company Dillium to get a feel for how AR can transform your environment into a virtual experience with a physical experience:
While it may seem like science fiction, AR technologies are quickly becoming a reality. This video gives us an insight into how life will look thanks to AR in 10 years. In fact, you are probably already using augmented reality. When you play Pokemon Go, use the IKEA Place app to test furniture, or send a snap with a filter, you’re interacting with augmented reality. These apps are just the beginning. A future in which everything around us – from cereal boxes in the supermarket to textbooks and everything in between – is interactive is getting closer.
Another type of immersive technology is virtual reality or VR. Virtual reality is a completely virtual experience that is conveyed by virtual worlds. In contrast to AR, which changes your existing environment with every smartphone, the user must wear a VR headset for virtual reality experiences. Headsets are still quite expensive (usually over $ 300) and content is limited at the moment, but that will no doubt change in the near future.
In summary, AR is adding non-real elements to the real world, and VR is when you enter a whole new (virtual) world. Both technologies are on the verge of widespread acceptance, with AR leading the field in education. Nevertheless, there is still a gap in the high quality AR resources for teachers and students. Because it can do things that no teacher or physical space can do, using AR in education can be life-changing for both students and educators. Look forward to our next post in this series, which will look at AR applications in the STEM classroom subscribe to!
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